Catalogue of Arcade Emulation Software - the Absolute Reference

Valid XHTML 1.0! Valid CSS!



Large CAESAR Logo

Hyper Duel (Japan set 1)

Hyper Duel (c) 1993 TechnoSoft.

A horizontal-scrolling shoot-em-up for one or two players, Hyper Duel features seven challenging levels. The game also has an impressive array of power-ups, including one that is essentially a second "drone" ship that is almost identicle to the players' own. Hyper Duel also has a unique feature in that players can hold down a button and transform their ships in large robots; In robot form the players' firepower is drastically increased but the weapon no longer only fires forwards, and will track the players' joystick movements. The robots will return to ship form once the button is released.


Main CPU : (2x) 68000 (@ 10 Mhz)

Sound Chips : YM2151 (@ 4 Mhz), OKI6295 (@ 15.625 Khz)

Screen orientation : Horizontal

Video resolution : 320 x 224 pixels

Screen refresh : 60.00 Hz

Palette Colors : 8192

Players : 2

Control : 8-way joystick

Buttons : 3


Main programmer : Godzy

Sub programmer : Fake Dwarf Giva

Main designer : Unbalance

Enemy programmers : Fake Dwarf Giva, Alpha, Godzy

Demo programmer : Alpha

Enemy designers : KRP, Silver Hammer, Guges.D, Unbalance

Map designers : No Remorse, KRP, Guges.D

Visual designer : KRP

Music & Sound effects composer : Tsukumo Hyakutaro

Hyper duel mechanic designer : Booby Master

Game & Screen play designer : Alpha

Assembler : Indick-Mst

Graphic editor : Yotaro

Music driver : Yunker Matai

CN editor : Surino Ginji

Manual : Shion

Illustrastion : Tamtam, Silver Hammer

Voices : Youyouryouyours

Directer & Producer : Zako

Executive Producer : Shigotonin


* Consoles :

Sega Saturn (1996)