Catalogue of Arcade Emulation Software - the Absolute Reference

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Hyper Sports

Hyper Sports (c) 07/1984 Konami.

The sequel to Konami's all-conquering "Track and Field", released a year earlier, features seven all-new Olympic events. Like its predessessor, Hyper Sports featured two run buttons and one action button per player, except this time they are labelled GO and UP, respectively.

* FREESTYLE SWIMMING - After a few seconds of swimming, 'breath' will appear, press the UP button to take a breath and continue swimming. To swim better, try to predict when you will need to take a breath, this is approximately every 2-3 seconds.

* SKEET SHOOTING - Use GO (LEFT and RIGHT) buttons to shoot either the left or right target respectively. Try to hit an many consecutive targets as possible : If the player hits everything perfect then a bird will fly past. Hit that and the player is awarded a 3,000 point bonus.

* VAULTING HORSE - Press UP when you are at the end of the spring board, you will then spring onto the horse. Wait until you are in a fully upright handstand then press UP again to leap off the horse. Once in the air, hit the GO buttons repeatedly to spin. Ensure that your feet are facing the ground as you land.

* ARCHERY - First, hit GO (LEFT and RIGHT) buttons to set the wind. Then hold the UP button until the angle gets to about 5.0', release the button and hope it hits the middle of the board. A 'nice' is achieved if a bullseye is made. If you get 8 nices, in the first or second round, you will move onto the next round where you can earn more points. There is a point bonus for getting all 'nices'; in the first round it is 3000 points, in the second round it is 4000 points and in the third round it is 6000 points. If you get all 'nices', the moving target will be replaced by an apple, which can be hit for an increasing number of bonus points. When the apples appear, there is no angle factor, you just have to hit the button to fire the arrow.

* TRIPLE JUMP - Press GO (LEFT and RIGHT) buttons repeatedly to gain speed. Then hold UP to get an angle of 45'; when you land you will take one step forward, press UP only when you have taken a step, then try to get a 45' angle again. Repeat for the final jump. If you hold UP just as your foot hits the board, you will get a distance boost.

* WEIGHT LIFTING - press GO (LEFT and RIGHT) buttons repeatedly to build up the weight-lifter's power. When he has enough power, he will lift up the weights and they will flash. Then whilst it is flashing, press UP. He will then stretch out his arms and you will have to keep pressing GO (LEFT and RIGHT) for him to keep it held above his head for 3 Beeps. When the 3 Beeps are over, you've qualified.

* POLE VAULT - This is by far the trickiest event of the game. Press GO buttons to start the run. Then as you near the silver pole trap, hold UP and the pole will lower towards the trap (the closer it is, the more power you will get for the next part). Keep holding UP until you reach the top of the bar, then release. You will then let go of the pole and vault over. Hold UP just as you get half way over the bar and you will 'drift' to the right and hopefully over the bar itself. Once your character has let go of the pole, hitting the GO buttons can increase the height of the vault.


Game ID : GX330

Main CPU : M6809 (@ 2.048 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : DAC (@ 3.579545 Mhz), SN76496 (@ 1.789772 Mhz), VLM5030 (@ 3.58 Mhz)

Screen orientation : Horizontal

Video resolution : 256 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 32

Players : 4

Buttons : 3

= > [1] GO (LEFT), [2] UP, [3] GO (RIGHT)


While not quite achieving the commercial and critical succes of "Track and Field", Hyper Sports still proved to be very popular among gamers and, like its prequel, really came into its own as a highly addictive multi-player experience.

Licensed to Centuri for US manufacture and distribution.

This game is known outside Japan as "Hyper Olympic '84".

This game is a resounding success, especially amongst real-life athletes who live to take out their aggression on animate or inanimate objects. The game inspires an all-new level of two-player competition in arcades.

Kelly Kobashigawa holds the official record for this game with 538,340 points.

* BUG : If you 'get a mole' on the pole vault, but the jump qualifies as a world record, you will not be awarded your bonus points.

* BUG 2 : The game lists 'Today's Top 10', but these are actually the 4th to 13th inclusive highest scores ever. The 14th to 20th highest scores ever are also stored, but never displayed - this is why the first game after switching on a well-used machine generally gets ranked 21st. The 1st to 3rd highest scores ever are displayed on a seperate screen labeled ''Hyper Medalist''.

* Oddity : If your time runs out on a weight lift and you have one red and two white lights displayed, the lift will be counted as successful. This is in accordance with actual competition weight lifting rules.


* Swimming : If the two middle swimmers achieve a dead-heat, a frog appears and a 3,000 points bonus is awarded.

* Skeet Shooting : Shoot the final object with the left hand side target and a parrot will fly from right to left. This can be hit repeatedly for 1,000 points.

* Vault : After launching from the horse, tap a run button to rotate so you land on your head. An object falls from the sky and a 3,000 poins bonus is awarded.

* Triple Jump : The optimum angles needed are 35, 41 and then 45 degress. If you foul your first jump, then qualify on the second using the optimum jump angles a rocket flies past and a 3,000 points bonus is awarded.

* Weight Lifting : Following a successful lift, pressing both run buttons the instant the dropped weights hit the floor causes 3 girls to be displayed, holding a '1000' sign. A 1,000 points bonus is awarded.


1. Track and Field (1983)

2. Hyper Sports (1984)

3. '88 Games (1988)

4. Hyper Athlete (1996)

5. Nagano Winter Olympics '98 (1998)

6. International Track & Field 2000 (2000, Sony PlayStation)

7. International Track & Field Summer Games (2000, Nintendo 64)


* Consoles :

Sega SG-1000 (1985)

Nintendo Famicom

* Computers :

MSX (1984)

Commodore C64 (1985)

Sinclair ZX Spectrum (1985)

Amstrad CPC (1986)