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Catalogue of Arcade Emulation Software - the Absolute Reference

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Hyper Pacman


Hyper Pacman (c) 09/1995 SemiCom.


This is an updated version of Namco's seminal "Pac-Man", featuring forced-prespective 3-D graphics that allow the players to jump over the enemy ghosts; in a similar fashion to Namco "Pac-Mania", released in 1987. There secret foods and items to be found on each level that increases the player's power and score. The power-ups themselves consist of a shield, helmet lasers, speed and jump shoes. Players will face a boss encounter every ten stages and the game ends after the 30th stage.


- TECHNICAL -


Main CPU : 68000 (@ 16 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz)


Screen orientation : Horizontal

Video resolution : 256 x 224 pixels

Screen refresh : 57.50 Hz

Palette Colors : 256


Players : 2

Control : 8-way joystick

Buttons : 3


- TIPS AND TRICKS -


If you eat only the small dots and not the power dots, you will gain access to a secret stage on each round (with extend, shield, helmet lasers, speed, and jump shoes). If you play with the second player, the ghost will chase you less than the first player and you will be closer to the fixed items on each stage.


- SERIES -


1. Hyper Pacman (1995)

2. Twinkle (1997)


- STAFF -


Executive producer : Jeon Jae Yeon

Game designer : Han Seung Hoon

Main programmer : Kim Hyun Ho

System programmer : Kim Jin Woo

Sound programmer : Oh Gyeong Hun

Graphic designer : Hong Young Joo

Sound composer / S.E : Jeon Seok Gee