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Catalogue of Arcade Emulation Software - the Absolute Reference

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Guwange (Japan, Master Ver. 99/06/24)


Guwange (c) 1999 Atlus / Cave.


Destroy the evil army with three Japanese characters and the spirits that possess them in this beautiful vertical shoot-'em-up.


- TECHNICAL -


Game ID : ATC05


Main CPU : 68000 (@ 16 Mhz)

Sound Chips : YMZ280B (@ 16.9344 Mhz)


Screen orientation : Vertical

Video resolution : 240 x 320 pixels

Screen refresh : 57.55 Hz

Palette colors : 32768


Players : 2

Control : 8-way joystick

Buttons : 3

=> [A] Shoot / Spirit, [B] Bomb, [C] Auto fire (see tips bellow)


- TRIVIA -


The story of Guwange is set during the Muromachi period of Japan. Sorcerers in eastern Japan would predict the day's fishing catch by the appearance of a fox-like voice from the mountains. If the voice sounded 'koon koon' then there was to be a great catch. If the voice sounded 'gwange gwange' then it was to be a horrible catch. The people soon named the place of the voice 'Prison-Gate Mountain', as all who saw the origin of this voice were never seen again. The people soon began to worship this being as the god of Prison-Gate Mountain. It is said that the men later came to call it 'Lord Guwange'. The game title of 'Guwange' appears to reflect the name of this mysterious mountain voice and also the 'bad' sound that it made to predict a horrible catch.


- SCORING -


* Game Clear Bonus : upon clearance, the game rewards you for the following : full life segments remaining, maximum chain count, bombs remaining, and never receiving damage ('no miss').

1) Life bonus : if you have any full life segments remaining (denoted as L), this bonus is calculated by the following formula :

9,216 / (4 - L) / 32 * 10,000. If you have all three life segments remaining, but you were hit at least once, then this value is multiplied by 2. If you were never hit, then this value is multiplied by 4. Examples :

1 Full Life Segment : 9,216 / 3 / 32 x 10,000 = 96,000

2 Full Life Segments : 9,216 /2 / 32 x 10,000 = 144,000

3 Full Life Segments : 9,216 / 1 / 32 x 10,000 x 2 = 576,000

No miss : 9,216 / 1 / 32 x 10,000 x 4 = 1,152,000

It seems that no credit is given for partial life segments.

2) Chain bonus : multiply your maximum chain count by 100. Examples :

1,210 Chain : 1,210 x 100 = 121,000

15,889 Chain : 15,889 x 100 = 1,588,900

3) Bomb bonus : multiply the number of bombs remaining by 1,000,000. If you were never hit, this value is multiplied by 2. Examples :

2 bombs remaining : 2 x 1,000,000 = 2,000,000

3 bombs remaining, no miss : 3 x 1,000,000 x 2 = 6,000,000


- STAFF -


Producer : Kenichi Takano

Chief programmer : Tsuneki Ikeda

Programmers : Satoshi Kohyama, Takashi Ichimura

Chief designer : Junya Inoue

Designers : Akira Nakabayashi, Hiroyuki Tanaka, Atushi Aburano, Toru Shimazu

Character designers : Akira Nakabayashi, Junya Inoue

Calligraphy : Akira Nakabayashi

Character voices : Yuko Nakamura, Junya Inoue, Kazushi Takamura, Takako Taniguchi, Takn Nagasawa, Takno Yoshida

Sound producer : Junya Inoue

Music composer : Masahiro Kusunoki

Sound effects : Masahiro Kusunoki

Super visor : Hiroyuki Tanaka (Atlus)

Special assist : Toshiaki Tomizawa