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Catalogue of Arcade Emulation Software - the Absolute Reference

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Finest Hour (Japan)


Finest Hour (c) 09/1989 Namco.


Stomp through the enemy opposition in your very own assault mech! Equipped with a laser beam, Vernier jump-jets, auto-targeting, and automatic cooling system, this mech is a force to be reckoned with. Of course, the enemy doesn't know that yet, do they? Teach 'em a lesson in threat assessment!


- TECHNICAL -


Namco System 2 hardware

Game ID : FH


Main CPU : (2x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz)

Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)


Screen orientation : Horizontal

Video resolution : 288 x 224 pixels

Screen refresh : 60.61 Hz

Palette colors : 8192


Players : 2

Control : 8-way joystick

Buttons : 3


- TRIVIA -


Finest Hour is the first game from Namco where the hero is a robot.


Many of the stages' names seem to be named after songs by the rock band Rush - for example, 'Distant Early Warning' and 'Subdivisions'.


Victor Entertainment released a limited-edition soundtrack album for this game (Finest Hour : Namco Game Sound Express Vol.3 - VICL-15004) on 21/09/1990.


- STAFF -


Produced by : S. Yokoyama

Development directed by : S. Okamoto

General agent : K. Matsuoka

Management by : S. Sakurai

Marketing investigated by : Toshio Natsui

Superviser of test play : Y. Seto

Directed and programmed by : K. Nikaido

Character designers : Y. Teshima, T. Kinoshita, K. Yanagihara, S. Sasaki

Graphic designers : N. Yanagisawa, H. Fukuda, M. Fukuoka, Masato Nagashima

Development supported by : M. Kato

Music composed by : Katsurou Tajima

Logotype desgned by : N. Abe

Lyrics translated by : R. Okamoto

Publicity poster arranged by : H. Kuwahara

Presidental advisor : E. Sato

Graphic utility distribution : A. Nagamatsu

Coordinate supported by : E. Saita, Y. Honda