Catalogue of Arcade Emulation Software - the Absolute Reference

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Continental Circus (World)

Continental Circus (c) 1987 Taito.

A Formula One racing game in which the player races over a number of International Grand Prix circuits, trying to complete each lap before the time limit expires. Continental Circus features Pit-stops and dynamic weather; the latter in the form of rain.

If the player's car is hit by either a rival car or strikes a trackside barrier, the car will be damaged and begin to smoke. The player must 'pit' at the earliest opportunity to get the car repaired, otherwise the fire will spread and the car will eventually explode. Should the player's car have a second collision before the Pit-stop is reached, the car to explode, wasting precious time before a replacement car appears.

Contintal Circus' Grand Prix tracks are as follows :

BRAZIL / Brazil GP - Qualified Rank 80

AMERICA / U.S.A GP - Qualified Rank 60

FRANCE / French GP - Qualified Rank 50

MONACO / Monaco GP - Qualified Rank 40

GERMANY / Germany GP - Qualified Rank 30

SPAIN / Spain GP - Qualified Rank 20

MEXICO / Mexico GP - Qualified Rank 10

JAPAN / Japan GP - Qualified Rank 3


Taito Z System hardware

Board Number : K1100351A

Prom Stickers : B33

Main CPU : (2x) 68000 (@ 12 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : YM2610 (@ 8 Mhz)

Screen orientation : Horizontal

Video resolution : 320 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 4096

Players : 1

Control : Steering wheel

Buttons : 8


Like Nintendo's 1981 classic, "Donkey Kong", Continental Circus was the victim of a mistake during the translation from Japanese to English. The game was orginally to be called 'Continental Circuits'. All the artwork on the US games was later corrected to say 'Continental Circuit' but the original Taito PCBs are clearly labeled with the epithet, 'Circus'. Note : F1 is often called the 'F1 circus' because it is like a big circus that travels to different cities across different continents.

Continental Circus was unique at the time in that certain cabinets came supplied with a '3D visor', through which the player viewed the action. The visor, similar in outward appearance to the one used in Atari's 'Battlezone', produced a simple but effective 3D effect. This effect could be disabled by the arcade operator via the dip switch settings.

This game was released outside US 2 years later (in 1989).

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Kyukyoku Tiger : G.S.M. Taito 2 - D28B0008) on 21/11/1988.


Fast Start : Hold Speed Low+Accelerator, tires will smoke.


Produce : Junji Yarita, Yoshimitsu Kasahra

Software : Tohru Sugawara, Hidenori Sasatani, Kenzo Nomura, Eiichi Sato

Character : Junji Yarita, Yoshimitsu Kasahara, Seiji Kawakami, Shinobu Iwabuchi, TOshiyuki Nishimura

Hardware : Seigo Sakamoto, Masahiro Yamaguchi, Takashi Ohhara

Mechanic : Akira Takahashi, Itsuji Yamada, Tohru Hirata, Yukihiro Akiyama, Masaharu Hori

Design : Maoko Yoshida, Shibonu Sekiguchi, Kazuo Nakagawa, Takeo Shiraishi, Atsushi Iwaoka

Sound - All Direction & Music Arranged : Mar. (Ztt)

Sound - Sub Direction : Yack (Ztt)

Sound - Software : Naoto Yagishita, Hisayoshi Ogura, Shiro Imaoka, Kazuyuki Ohnui

sound - Hardware : Eikichi Takahashi, Tsukasa Nakamura

Sound - Electric : Fumio Takeda, Satoru Shimomura, Masatoki Sasaki


* Consoles :

Sony PlayStation 2 (2005, "Taito Legends") (US & Europe)

Microsoft XBOX (2005, "Taito Legends") (US & Europe)

Sony PlayStation 2 (2007, "Taito Memories II Vol. 1") (Japan only)

* Computers :

Sinclair ZX Spectrum (1989)

Amstrad CPC (1989)

Atari ST (1989)

Commodore C64 (1989)

Commodore Amiga (1989)

PC [MS Windows] (2005, "Taito Legends") (US & Europe)