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Catalogue of Arcade Emulation Software - the Absolute Reference

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Check Man


Check Man (c) 1982 Zilec-Zenitone.


- TECHNICAL -


Main CPU : Z80 (@ 3.072 Mhz), Z80 (@ 1.62 Mhz)

Sound Chips : AY8910 (@ 1.78975 Mhz), Tone generator and discrete circuits


Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.61 Hz

Palette Colors : 98


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Commercial remakes on home computer : Danger UXB by Micropower on the BBC Micro/Acorn Electron.


- SCORING -


Clearing a square by walking over it : 10 points.

Collecting flags : 500, 1,000, 1,500, 2,000 points etc.

Defusing a bomb with 50-60 seconds remaining : 3,000 points.

Defusing a bomb with 40-49 seconds remaining : 2,500 points.

Defusing a bomb with 30-39 seconds remaining : 2,000 points.

Defusing a bomb with 20-29 seconds remaining : 1,500 points.

Defusing a bomb with 10-19 seconds remaining : 1,000 points.

Defusing a bomb with 1-9 seconds remaining : 500 points.


- TIPS AND TRICKS -


* Collect all of the flags on the early levels as there is no great threat from the boots.


* Scroll bombs to the opposite edge of the screen so you can easily collect them and move back to your starting side.


* At the start of each level you get a few seconds where the boots can not move. Make use of this time to get to the first bomb.


* If two bombs are ticking down, get the closest one first unless the other is much closer to exploding.


* Move the floor away from boots to trap them.


* If you trap a boot on a single square, you can move the square away from underneath it, trapping it on empty space.


- STAFF -


Designed and programmed by : Peter Hughes, Duncan Shortland, Malcolm Mailer

Music by : Robin Cartwright


- PORTS -


* Computers :

Commodore C64 (1983, "Grid Trap")


- SOURCES -


Arcade Retro Lounge; http://tips.retrogames.com/