Catalogue of Arcade Emulation Software - the Absolute Reference

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CarnEvil (v1.0.3)

CarnEvil (c) 12/1998 Midway Games.

A first-person shoot'em up. CarnEvil is more than just the scariest shooter around, it's an awe-inspiring cinematic experience. The sinister cast of characters has been conjured up from the darkest depths of your imagination. The stunning 3-D environments are portrayed in such gruesome detail, you will think you're trapped in a horror film. CarnEvil boasts the goriest graphics of any game you've ever seen. No game is more frightening or more fun than CarnEvil!


Midway Seattle hardware

Main CPU : R5000 (@ 150 Mhz)

Sound CPU : ADSP2115 (@ 16 Mhz)

Sound Chips : (2x) DMA-driven (@ 16 Mhz)

Screen orientation : Horizontal

Video resolution : 640 x 480 pixels

Screen refresh : 57.00 Hz

Palette colors : 65536

Players : 2

Control : lightgun

Buttons : 2


CarnEvil is a pun for 'The Carnival of Evil'.

CarnEvil was inspired by the 1962 movie 'Carnival of Souls'.

The following poem appears at the start of the game :

When the moon is full and the trees are bare-

Walk through the Cemetery if you dare.

Where skeletons rot and corpses fester-

Locate to the tomb with the skull of a Jester.

Feed him a token all shiny and new-

It is then that CarnEvil will return for YOU!


* Crazy Hats And Afro Haircuts : Choose the Haunted House stage and then shoot five times before the stage starts. You will see that the zombies and other characters will have crazy hats and even afros on their heads!


Based on a concept by : Jack E. Haeger

Executive producers : Neil Nicastro, Kenneth J. Fedesna

Production manager : Paul Dussault

Programming : Samuel Christian Zehr, Jason Blochowiak

Art : Scott Pikulski, Samuel Lewis Crider, Martin Murphy, Rowan Atalla, MArtin Martinez, Jack E. Haeger

Lead game code programmer : Samuel Christian Zehr

Background movies (Direction and animation) : Samuel Lewis Grider, Rownan Atalla

3D character design : Scott Pikulski

3D character animation & Motion capture : Martin Murphy

Original score and Sound effects : Kevin Quinn, Jason Blochowiak

Opening and closing cinematics by Blur : Stephanie Taylor (CG producer), Aaron Powell (CG supervisor / animator), Kirby Miller, Eric Prinkel (animators), Mr. Tim Miller (creative director)

Texture paintings : Martin Martinez

Cabinet graphics : Daniel Vincent Bigelow

Gun and cabinet design : Chris Bobrowski, Tom Kopera, Dave Link

Voice talent : Phoebe Fuller-Spichiger, Marc Falkenberg, Scott Pikulski, Stephanie Eckles, Martin Martinez, Rob Berry, Mary Lin Luscolino, Jack E. Haeger, Bethann Smukowski

Motion capture talent : Jack E. Haeger, Martin Murphy, Carlos Pesina

Hardware support : Sheridan Oursler, Rosalind Dugas, Leroy Brown, Pat Cox

Creative media : Christa Woss, Dave Paulus, Jennifer Chervenick, Patrick Fitzgerald, Beth Smukowski, Matt Derner, Tim Moran, Dave Grossman, Andy Lycke, Jim Tiannis, Chris Skrundz

Game testers : Brian Lebaron, Paulo Garcia, Mike Vinokour, Eddie Ferrier, Alex Gilliam

Midway sales : Mark Struhs, Rachel Davies, Jenifer Gloria, Ron Baum, Lenore Sayers, Mark Chan, Joe Bundra, Vince Moreno, MIchael Sengelmann, Marty Glazman