Catalogue of Arcade Emulation Software - the Absolute Reference

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Assault (c) 04/1988 Namco.

Assault was a tank simulation that was very ahead of its time. Your tank stayed in the center of the screen, and the rest of the game world moved around you. The gameplay itself was decent, similar to "Vindicators" and other tank games. You really just drove your tank around blasting at other tanks. There are eleven levels in total, but most people never saw more than the first few levels. One trick worth mentioning is to position your tank right at the spot that ends the level, and then simply wait, don't actually finish until the moment the clock counts down to zero. If you do this correctly you will end up with a lot of bonus points. Of course if you fail, you will die and lose a tank.


The Assault dedicated cabinet is a real favorite among arcade game collectors. This is probably due to its unique shape, and non-standard controls. The Assault cabinet was very narrow, the vertical open frame monitor barely fit between the sides of the thing, which were less than 18'' apart. A standard arcade cabinet is about 23'' wide if it is an older style one, or 30'' wide for one of the newer deluxe cabinet styles. So Assault was very narrow, probably the narrowest game ever made. The top half of the cabinet is decorated with sideart that is supposed to resemble the outside of a yellow tank, and these same graphics carry on over the monitor bezel and control panel as well.

Cabinet dimensions : 74,25'' (188,60cm) high x 25,50'' (64,77cm) wide x 34,50'' (87,63cm) deep.

Cabinet weight : 285 lbs (129,28 kg).

Namco System 2 hardware

Game ID : AT

Main CPU : (2x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz)

Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)

Screen orientation : Vertical

Video resolution : 224 x 288 pixels

Screen refresh : 60.61 Hz

Palette colors : 8192

Players : 2

Control : Double 8-way joysticks

Buttons : 1


Licensed to Atari for US distribution.

This game uses a unique control method and uses 'Mode 7' background scaling and rotation effects like those found in Super Famicom's games. The most interesting feature is firing 'catapult' bomb shots far away with the left joystick pushed to the left side and the right joystick to the right at the same time, while pressing the fire trigger.

An upgrade of this game is called "Assault Plus".

Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.3 - VDR-5278) on 16/12/1988.


Game designer : Kunio Ogawara

Music composed by : Shinji Hosoe, Kazuo Noguchi


* Consoles :

Sony PlayStation (1996, "Namco Museum Vol.4")