Catalogue of Arcade Emulation Software - the Absolute Reference

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Arm Wrestling

Arm Wrestling (c) 1985 Nintendo.

An arm wrestling game in which the player takes on a number of different, distinctly cartoon-like opponents. The game's graphical styling is very similar to Nintendo's classic "Punch-out" series. Game-play requires that the player initially pushes the joystick to the left, but whenever the computer opponent starts to act, the player must push the joystick to the right to counter-attack, and press the button to increase power. If the counterattack is unsuccessful, moving the joystick back and forth several times will prevent the player from being pinned. The player's opponent must be pinned before the counter reaches one minute, or the match will be lost.


Cabinet dimensions : 24'' wide x 35'' deep x 74'' high.

Cabinet weight : 287 lbs.

Main CPU : Z80 (@ 4 Mhz)

Sound CPU : N2A03 (@ 1.789772 Mhz)

Sound Chips : N2A03 (@ 1.789772 Mhz), VLM5030 (@ 3.58 Mhz)

Screen orientation : Horizontal

Video resolution : 256 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 1025

Players : 1

Control : 2-way joystick (LEFT and RIGHT; pull up on stick to catch money bags and pull off Mask X's mask)

Buttons : 1 (POWER)


'Bald Bull' from "Punch-Out!!" makes an appearance in this game as 'Mask X' (the third opponent).

Some of the musics in this game are taken from the "Punch-Out!!".


* 50 points for each second of correctly pushing the joystick left to push your opponent.

* 100/300/400/600/700 points for each object you light up above your opponent's head on a counterattack.

* 50 points for each time you push left after getting a power up and freezing your opponent's action. This may become 100 on higher levels, but it never goes above 1000/2200 depending on the opponent.

* 400 points per second for winning each fight, in increments of 40 points.

* 50000 points for catching the money bag (after fights 2 and 5).


* As soon as the match begins, if your timing is right, pushing 'left' will catch the computer player off guard and score an automatic full 'power', this generally helps you to beat the computer player faster. Be careful not to foul twice, however, or your game is over.