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Catalogue of Arcade Emulation Software - the Absolute Reference

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Saturday 30 June

Genital68K is no more!
Posted by logiqx at at 9:13AM [BST]
Genital68K has now been renamed to Turbo68K. This coincides with the release of v0.50 so go and check it out at the new home page.

RAZE v1.06
Posted by logiqx at at 9:10AM [BST]
Richard Mitton has updated his Z80 CPU core RAZE to v1.06. You can find it at his home page.

Friday 29 June

TNZS Emu v2.21
Posted by logiqx at at 11:32PM [BST]
Richard Mitton has updated his TNZS Emu. Go and grab a copt from his home page.

Calice v0.3.6
Posted by logiqx at at 10:17PM [BST]
Calice has received another large update. You can find the full details at the Calice home page.

Thursday 28 June

Modeler News
Posted by logiqx at at 7:34PM [BST]
F1 Exhaust Note is now in Modeler it seems. Head on over to the Modeler page for some screenshots.

Wednesday 27 June

MAME WIP
Posted by logiqx at at 4:30PM [BST]
The official MAME WIP page has received a large update today. Head on over for the latest development news.

Tuesday 26 June

Mimic WIP
Posted by logiqx at at 10:58PM [BST]
Mike Beaver has started working on converting Mimic to 32-bit code again. You can read about his progress on the Mimic home page.

JEmu Site Update
Posted by logiqx at at 10:49PM [BST]
Jaydy has redesigned the JEmu web site. Go and check it out!

BeOS Emulators
Posted by logiqx at at 10:34PM [BST]
David Raingeard has released some of his old emulators for BeOS. I've even gone as far as installing BeOS just to try them out so you can view their details and see some screenshots on the BeOS page of CAESAR.

SMOG News
Posted by logiqx at at 4:33PM [BST]
The SMOG site (Sega Model One Emulation) has been updated with some news for the first time in ages. Go and take a look at the site itself.

Sunday 24 June

DOS RAINE v0.32
Posted by logiqx at at 1:28PM [BST]
RAINE for DOS has been released. You can get it from the RAINE home page.

Kawaks v1.06
Posted by logiqx at at 12:11AM [BST]
There has been a new release of Kawaks which makes many improvements to the CPS-1 emulation. I won't list them all here so go and visit the Kawaks home page for full details and downloads.

Saturday 23 June

RAINE v0.32
Posted by logiqx at at 12:04PM [BST]
A new version of RAINE has been released for Linux and Windows, the DOS release will follow shortly. The main features of this release is the addition of all CPS-1 games (almost 100) and a much better Windows version.

Mimic WIP
Posted by logiqx at at 11:56AM [BST]
Mike Beaver has updated his site to let us know what progress he is been making on Mimic. It's all console related news but I'm sure we'lll see some 6502 arcade games in due course.

Midway Quits Arcade Development
Posted by logiqx at at 11:52AM [BST]
Not emulation related but it is sad to see a major arcade developer stop producing games. Midway is going to quit their arcade development and focus on games for the home console market. Read more about it here.

Wednesday 20 June

Kawaks 1.05
Posted by logiqx at at 8:21PM [BST]
CPS2Shock released Armored Warriors and WinKawaks has been updated to support it. Go and get it from the WinKawaks home page.

CAESAR Fixed
Posted by logiqx at at 8:04PM [BST]
Ooops, it seems I managed to break the server end processing of CAESAR yesterday. It should be normal again now!

JEmu added Green Beret
Posted by logiqx at at 4:34PM [BST]
Jaydy has added Green Beret to JEmu. Go and have a play of Konami's classic through your web browser!

Tuesday 19 June

Aaron Giles MAME History
Posted by logiqx at at 10:30PM [BST]
Aaron Giles has started to document his last four years involvement with MAME on his homepage. Go and have a read!

Monday 18 June

MAME32 Progress
Posted by logiqx at at 6:51PM [BST]
There has been some progress reported at the MAME32 QA site:

Second build of b15 by Michael released to the list, this one builds on the functionality of the first, adding .inp support, rom load progress bar, and refresh rate options. He indicates he has a few more items to add, like vector.ini support, full-screen brightness, and UI cleanup.

Calice v0.3.4
Posted by logiqx at at 8:08AM [BST]
A new version of Calice has been released. Go to the official page for details.

Sunday 17 June

WinGorf v1.3
Posted by logiqx at at 11:22AM [BST]
Mark Hazelwood has released version 1.3 of his WinGorf emulator for Windows.

- Changed colors to match MAME, still not 100%
- Added DIP switch support
- Impoved joystick support
- Improved sound

You can find it at his home page

Multipac for the Dreamcast
Posted by logiqx at at 11:10AM [BST]
James Surine has released MultiPac for the Dreamcast KOS. You can find it at the MAMED home page.

Modeler Progress
Posted by logiqx at at 11:06AM [BST]
There has been some nice progress on understanding the protection in certain games and the result so far is that Burning Rival is now fully playable (with some minor glitches). A breakthrough on Dark Edge is expected in the not too distant future as well. The progress so far hasn't helped DBZ though. Head over to the gallery for screenshots from Burning Rival.

All currently dumped System 32 and System 32 Multi games, with the exception of DBZ which seems to use a more sophisticated protection, are now working in modeler even though some of them still suffers from various glitches. If you can help finding, lending, dumping undumped games, please check this of what has and hasn't been dumped.

A.S.I.E Amiga Space Invaders Emulator
Posted by logiqx at at 10:39AM [BST]
Heinrich Tillack has created a Space Invaders emulator on the Amiga (written in C). You can find it at his home page.

Saturday 16 June

MAME32 Progress
Posted by logiqx at at 9:31AM [BST]
The MAME32 Q/A page states that Michael continues to work on the next Mame32, he sounded optimistic that he's nearing its completion.

Genital68K v0.4
Posted by logiqx at at 9:29AM [BST]
A new version of the 68000 core Genital has been released.

-Now uses proper identifier names when internally calling Genital68KUpdateFetchPtr()
-N flag is now calculated for SBCD (thanks to ElSemi for this!)
-Optimized C flag calculation for SBCD -(Ax),-(Ay) and ABCD -(Ax),-(Ay)
-N flag for ABCD is calculated the same way as for SBCD (not sure if this is correct, I'll verify it once my Saturn 68K debugger is complete)

Available at the Gentital68K home page.

MAME WIP
Posted by logiqx at at 9:26AM [BST]
15th June 2001: Dave Haywood wrote a driver for WWF Superstars. Gerardo Oporto added correct DIP switch settings to the Sega System E driver. Luca Elia wrote a driver for Afega games, including Sen Jin - Guardian Storm and Stagger I.

14th June 2001: Dave Haywood updated the Sega System E driver and Riddle of Pythagoras is now playable. Ian Patterson made Naname de Magic! work even without sound emulation being enabled. Luca Elia added Gundhara to the Seta driver.

13th June 2001: Bryan McPhail fixed several graphics problems in the Taito F3 driver. Phil Stroffolino sent in a preliminary Namco NB-1 driver which supports Gun Bullet, but controls aren't hooked up yet and graphics roms are corrupt. Frank Palazzolo optimized the discrete sound system a little.

Lots of lovely snaps at the MAME WIP page.

Thursday 14 June

More WIP News
Posted by logiqx at at 10:06PM [BST]
There's more news on NES progress over at the Mimic home page.

Kawaks v1.04
Posted by logiqx at at 8:06AM [BST]
Kawaks was updated last night to add Street Fighter Zero 2 and fix all CPS-1 sets to be MAME compatible. In addition to this there were many emulator improvements. Go and get it from the Kawaks home page.

Wednesday 13 June

RAINE32
Posted by logiqx at at 8:25AM [BST]
Emmanuel has been doing a great job on a new version of RAINE32 and it's likely to be released either this week or next. Keep your eyes on the RAINE home page for it.

Mimic WIP
Posted by logiqx at at 8:19AM [BST]
Mike Beaver mentioned today that the 6502 core is looking good. For the original comment, go and visit the a Mimic home page.

Tuesday 12 June

MAME WIP
Posted by logiqx at at 6:03PM [BST]
12th June 2001: Dave Haywood wrote a Sega System E driver, Hang-On Jr. and Transformer are playable and also have sound. Uki fixed some problems in the Raiders 5 driver.

11th June 2001: Mark McDougall worked on adding Namco Classics Vol.2, but the driver isn't complete yet. Luca Elia added another version of Blomby Car ROM set.

10th June 2001: Luca Elia wrote a driver for Multi Champ.

Screenshots available at the MAME WIP page.

System-E in MAME
Posted by logiqx at at 8:17AM [BST]
It seems that David Haywood is working on adding Sega System-E support to MAME. He has posted some screenshots at this page. Be sure to look at the bottom of the page as snaps at the top are very early days!

WinKawaks v1.03
Posted by logiqx at at 8:15AM [BST]
WinKawaks has received another update. Get it from the new home page at Retrogames.

Monday 11 June

MAME WIP
Posted by logiqx at at 8:26AM [BST]
Looks like another emulator has lost it's 'unmamed' status. JFF is no longer the only emulator to support Raiders 5 (UPL). MAME has also added Namco Classics Vol 1 to it's list of supported games. Go and check out the screenshots at the MAME WIP page.

Sunday 10 June

Mimic adds NES
Posted by logiqx at at 11:43AM [BST]
Mike Beaver is making progress with adding NES (Nintendo Entertainment System) support to Mimic. It's starting to look like a multi console emulator is in the making! Go and have a look at the screenshots at the Mimic home page.

Friday 8 June

JEmu News
Posted by logiqx at at 8:29AM [BST]
Jaydy has given me some information about recent progress with his JEmu. Go and play it at the JEmu home page.

- Screen rendering is optimized for memory efficiency. It now just allocates a fraction of the memory in comparison to the old rendering class. This will probably mean that it will work on more machines, but it also means that the initializing time is greatly reduced (this took ages). Also, games with more graphics and colors come within reach...

- Jr.Pacman driver added. This didn't work with the old rendering class on my machine (and it has 160KB). There are a few minor features missing though, sprite palette/color bank switching is not supported making some sprites in the cutscenes appear with wrong colors, background/sprite priority switching not supported (sprites are now always on top of the character layer).

Release 9.1 of MameCE3
Posted by logiqx at at 8:24AM [BST]
There has been a new release of MameCE3. Check out the home page for full details.

MAME WIP
Posted by logiqx at at 12:17AM [BST]
There is more news at the MAME WIP page (up to June 7th). Go and check it out.

Thursday 7 June

WinKawaks v1.01
Posted by logiqx at at 9:03AM [BST]
A new version of WinKawaks has been released to fix the speed problems some people have had (running too fast). It is available from the CPS2Shock page.

MAME32
Posted by logiqx at at 8:55AM [BST]
The MAME32 QA site has posted some news about the new incarnation of MAME32. Go check it out!

MAME on the XBox
Posted by logiqx at at 8:50AM [BST]
MAME has been ported to Microsoft's new XBox console. There is a site showing screenshots of it in action.

Modeler News
Posted by logiqx at at 8:46AM [BST]
Title Fight is now running in Modeler but it seems the program ROMs are bad dumps because gameplay isn't correct. See the Modeler gallery for screenshots.

System 16 - Extra Graphics
Posted by logiqx at at 8:44AM [BST]
Charles MacDonald has made some progress in getting an additional graphics layer of System 16 games emulated. Take a look at his site for screenshots and more information.

Tuesday 5 June

New CPS Emulator
Posted by logiqx at at 11:03PM [BST]
There's a new kid on the block for CPS-1 and CPS-2 emulation. It's called Kawaks and is reported to be extremely fast. I haven't got time to try it right now though.

Monday 4 June

MAME WIP
Posted by logiqx at at 7:26PM [BST]
There is a huge MAME WIP update that is far too big to include here. Head on over to the official page for details.

Modeler WIP
Posted by logiqx at at 8:25AM [BST]
There's lots of news over at the Modeler home page.

The clouds in Golden Axe 2's intro screen has now been fixed and had some pleasant side effects: The oponents in Golden Axe 2, Spider-man, Arabian Fight and Holosseum are now harder to beat and Super Visual Football now picks random oposing teams.

Other nice improvements include sound fixes for OutRunners, some DSP effect filters, better shadows in Golden Axe 2 and Spider-man and several CPU bug fixes which has made RadMobile playable at last.

So when will the next version of Modeler be released anyway, you might ask. As soon as progress has slowed down enough. In the meantime, head over to the gallery for a couple of new screenshots.

Sunday 3 June

Mimic WIP
Posted by logiqx at at 10:57AM [BST]
Mike Beaver has made some more progress with Mimic and he's reported it at the Mimic home page. Go and take a look to see how Sega System E emulation is getting on.

DNS Problems
Posted by logiqx at at 10:56AM [BST]
Sorry for the unavailability of CAESAR for the past two days. There must have been some weird DNS problems going on because the EmuViews server has been up and my DNS registration hasn't changed during the period of working, not working then working again.