Catalogue of Arcade Emulation Software - the Absolute Reference
Logiqx is the creator of CAESAR and active member in the
arcade emulation community with cute utilites for ROM collectors.
I'm quite sad that no one thought about interviewing him, so I
made my own move and asked him for this. Being a friend of him
and former member of the CAESAR team helps me to find the right
questions, so I hope this interview will be interesting for you
The interview was conducted by Pi by email on 01/21/2001.
Q: Hello Logiqx, can you give us a bit of background about you?
Age, location, job, those things.
A: I'm 28 years old and work for a large IT company, developing
corporate IT systems such as data warehouses and the like. I've
lived in the UK all my life and currently live near to
Q: Any hobbies besides emulation? What do you do when not into
A: Until this summer I was a keen 400 metre hurdler (took me
around 54 seconds to get around). However, I'm not going to be
competing this year as I want time to do some of the other things
I enjoy like Windsurfing. I also started doing Salsa about a year
ago and still doing it!
Q: Again, why Logiqx? Tell us what's behind the nickname.
A: I used Logix as a coding name back in the ST days. When I
joined the emulation scene I found Logix had already gone on the
free mail services so I added a silent Q.
Q: When it was the first contact with arcade machines? Which were
your favorite games in that time?
A: Hmmm, must have been when I was taken to restaurants as a kid.
I remember having seen Space Invaders in 1980/1981 but the first
game I actually played was Galaxian. I also enjoyed Konami's
Track and Field as Daley Thompson's Decathlon was a big favorite
of mine on the Sinclair Spectrum. My real favorites were from my
time at sixth form college though (aged 17 to 18) where we had
loads of free time (err, I mean study time) to kill and arcade
games filled it up for me. My favorites were Guerrilla War,
Operation Wolf, Out Run, Gauntlet, Golden Axe, Cabal (rubbish
graphics but good fun), 1942 and probably almost every other game
that was at the College!
Q: When and how did you make the first contact with emulation?
Why are you focused in arcade emulation?
A: My first contact with emulation was the Spectrum emulators
that appeared on the Amiga and PC in the early 1990s. My
obsession with arcade emulation comes from the fact that having
arcade perfect versions at home was what we dreamt of whilst at
college. Okay, 10 years have gone by but it is still cool to have
them running on a home PC!
Q: Then you started to make neat utilities for dat files and
other works in rom management. Also a sample fix for MAME source
which got its way into MAME already. What made you to get
involved actively in emulation and why in these areas
A: Each tool had it's own reason for creation. Some of the
original arcade dats contained mistakes so I started fixing those
whilst I was trying out the emulators (DatUtil was created to
help me with this task). MAMEDiff was born after trying to use
DatUtil to compare different versions of MAME (this showed
something a bit more clever was required). Other tools were
created as and when I had a need for them. :)
Q: In the 2000 we have seen the birth of CAESAR, how long it took
since you had the first idea of the project? Which were the first
steps of CAESAR?
A: The idea of CAESAR was born in May 2000 when I decided I could
use the arcade dats to create a web site listing the games
supported by each emulator. That would have taken just a few days
to do but then I decided to include every arcade emulator I could
find (thinking there were no more than 50, not hundreds as I was
to find out!). Creating the dats for all of those was quite a
task but whilst creating them I also created ROMBuild. CAESAR
just grew and grew as I added information about all the emus,
authors, development tools, commercial/non-PC emus, snapshots
etc. What I first envisaged would be a 5 day quick hack ended up
as a six month development!
Q: I know this is explained in CAESAR, but in your own words,
tell us about the future of CAESAR. Maybe you want to ask for
more volunteers to help...
A: The most important thing is to keep it up to date and I also
want to get the snapshots completed. Keeping CAESAR up to date is
quite easy for me but I don't really have time to snapshot all
the games (and do new snapshots for MAME especially). If any
dedicated individuals would like to help out in that respect then
they should contact me. In terms of extending CAESAR there are
tons of possibilities from marques/cabinet packs to game
histories etc. but I need to relax for a little while!
Q: After CAESAR, a little bird told me you got into the RAINE
team. A little bird also told me that the RAINE project is
suffering quite a big revolution, can you explain us briefly
what's going on? What can we expect?
A: RAINE is now an open source project hosted at SourceForge
(http://www.sourceforge.net) so I have made a few contributions
like fixing ROM sets and some other tidying up. The most active
developer nowadays is Emmanuel (who does the Linux version) but
there are quite a few people like myself who make their own
Q: RAINE is a pretty big project, and CAESAR is also very big to
maintain, besides your web site. So do you have other projects
for the future or will we see a relaxed Logiqx this year?
A: Almost certainly, I have many things I want to do but whether
I'll get time is another matter!
Q: Will we ever see your own emulator, besides the RAINE project?
A: Who knows, it depends on whether there's one I want to write!
I think it is more likely that I'd add drivers to RAINE or MAME
tough, rather than write a completely new emulator. Again, it
comes down to limited spare time.
Q: Now we will talk a bit of the emulation scene. You're indeed a
big expert since you made CAESAR! Which are the names who impress
you in the emulation scene, past and present? Logiqx is not a
A: Unfortunately I didn't witness the early years of arcade
emulation but all the past contributors deserve a huge amount of
recognition for the groundwork they did. Of those still remaining
I would pick out Nicola Salmoria (for creating MAME in the first
place), Richard Bush (for creating RAINE almost on his own), Dave
(for figuring out Afterburner and his rapid development speed)
plus the other people who take emulation further like Phil
Stroffolino, Ernesto Corvi, Aaron Giles etc. Hmmm, there are so
many others I have respect for that it seems unfair to list just
Q: Making all those things with the emulators and games for
CAESAR must have given you a wider point of view. Which are your
favorite emulators and games currently?
A: On a decent PC then MAME normally has the most accurate
emulation but on a lower spec machine Callus, System 16, NeoRAGEx
etc are better for playing games. I also like emulators that play
games not yet in MAME (like Final Burn) and there are also a few
little known emulators I really like such as Final Pengo by
Q: Recently CPS-2 has been emulated, even when not decrypted yet.
Nintendo VS went into MAME already. But there are so many things
to do yet, which are the games/systems you want to see emulated
A: The System 32 and Sega Model 1/2 emulators are of great
interest to me as I remember being totally awestruck by Virtua
Fighter when it was released. I hope that Modeller/Virtua will
eventually run these games properly.
Q: In the last months, with the emulation of newer games, we've
started to see a split between classic gamers and modern gamers,
which is your opinion about all this? Pacman or Mortal Kombat 3?
A: I like emulators because I can replay the games that I enjoyed
playing in the past. Ideally all games should be emulated
eventually but I think it is best if there is a lag of a few
years before games are emulated. Sometimes this is enforced
through technical difficulties and sometimes through policies of
emulator authors. Here's a thought - if your favorite arcade game
was emulated the same week it appeared in the arcade and you only
played it at home on your PC, would you have missed out? Would
you have felt the excitement of the arcade atmosphere?
Q: After these years with all the sues and threats from Sega and
Nintendo, and the apparent stop of fights and flames between some
members of the community, 2001 seems to be a calm year. Which is
your opinion about this year for the emulation scene?
A: Lets hope that progress continues to be made with the
emulation of old games, both in emulating more of them and
improving the current emulation. Maybe we'll see Capcom endorse
emulation of their old CPS-2 games like they did for CPS-1?
Q: Well, the interview is almost done, will you ever post your
own interview in CAESAR? :)
A: I'll add it to the 'about' page.
Q: Thank you very much for your time, we hope that this new
millenium is great for Logiqx inside and outside emulation.
A: Cheers. I hope you all have a good one too.